> PLAYER_CARD // BERLIN, GERMANY

SAIGANESH
PENTA

Game Designer · 3D Artist · Systems Architect
Crafting player experiences through data, design, and immersive 3D worlds.

5+
Years Creative
3
Game Projects
8+
Tools Mastered
// 01 · CHARACTER SELECT

PLAYER PROFILE

01 / 06

SAIGANESH PENTA

CLASS: GAME DESIGNER + 3D ARTIST // LEVEL: 1

Game Designer with a background in Business Analytics and Game Art & Design, based in Berlin, Germany. I bridge creative vision and data-driven decisions — designing game economies, AI systems, progression curves, and immersive 3D worlds that keep players engaged long-term.

Passionate about idle & sculpting worlds from nothing, breathing life into geometry, and building realms that feel more real than reality.

3D MODELING
90
GAME DEVELOPMENT
85
UE BLUEPRINTS
70
MOTION GRAPHICS
88
PRODUCT DESIGN
82
3D ART & DEISGN
3D ModelingTexturingRiggingLightingEnvironment setupCamera HandingUVScene Optimization3D Sclupting
MOTION GRAPHICS
After EffectsAdobe PhotoshopAdobe IllustratorPremiere ProDesign and Color TheoryMotion Graphics Animation
GAME DEVELOPMENT
Unreal EngineBlueprint SystemsAI Behavior TreesUnity (setup)Gameplay MechanicsFeature DocumentationSystem Mapping
PRODUCT DESIGN
Idea GenerationResearchPrototypingScaling And UpdatingControllingDocumentationPipeline Development
// 02 · INTERACTIVE 3D VIEWER

3D MODEL SHOWCASE

02 / 06

UPDATING SOON

LOAD MODEL
// 03 · QUEST LOG

PROJECTS

03 / 06
Souls-like combat prototype
MAIN QUEST · SOLO DEVELOPER · 2025–PRESENT

SOULS-LIKE COMBAT PROTOTYPE

Dark fantasy action prototype inspired by Souls-style combat — stamina-based melee, tactical enemy AI, and immersive world exploration built in Unreal Engine 5.

  • Full progression system: enemy scaling, difficulty pacing, combat risk balance
  • AI behavior trees controlling decision logic and combat responsiveness
  • Challenge-reward optimization loops iterated through playtesting
UE5AI BEHAVIOR TREESPROGRESSION DESIGNBALANCING
VIEW PROGRESS →
Undead and Unknown — dual-faction FPS game
GAME DESIGN PROJECT · SOLO DEVELOPER · 2025

UNDEAD AND UNKNOWN

First-person dual-faction experience built in Unreal Engine. Players choose between an Alien organism spreading a zombie virus through a high-security laboratory or a Robot War Machine deployed to eradicate the outbreak — two contrasting perspectives within the same narrative space.

  • Designed core narrative framework, faction motivations, and environmental storytelling
  • Developed immersive laboratory world design with strong spatial gameplay logic
  • Implemented AI behavior trees to create reactive, personality-driven enemy combat
  • Built gameplay systems and interactions using Unreal Engine Blueprint systems
  • Created 3D assets and environment pipelines using Blender and Unreal Engine
UNREAL ENGINEBLUEPRINT SYSTEMSAI BEHAVIOR TREESBLENDERENVIRONMENT DESIGN
VIEW PROGRESS →
Quantum Void — space exploration game
GAME DESIGN PROJECT · SOLO DEVELOPER · 2025

QUANTUM VOID

A space and time exploration game inspired by cinematic sci-fi themes, unveiling vast environments and a challenging atmospheric experience.

  • Designed player jet-based movement mechanics enabling aerial traversal
  • Created responsive world systems that dynamically generate environmental chaos and challenge
  • Built a complete game-ready experience including UI, main menu, gameplay systems, save system, and graphics settings
UNREAL ENGINESYSTEM DESIGNUI DESIGNBLENDERENVIRONMENT DESIGN
VIEW PROGRESS →
SIDE QUEST · DATA ENGINEERING

GAME ANALYTICS DASHBOARD

Interactive analytics dashboard via RAWG API. Analyzes player trends, genre lifecycle patterns, and engagement distribution across thousands of titles.

  • KPI-focused views to interpret popularity shifts and monetization potential
  • Genre lifecycle pattern recognition from live market data
  • Behavioral segmentation and economic forecasting models
RAWG APIPYTHONPOWER BIKPI ANALYSIS
// 05 · EQUIPMENT LOADOUT

TOOLS & SOFTWARE

05 / 06
Blender
Blender
Autodesk Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Unreal Engine 5
Unreal Engine 5
Adobe After Effects
After Effects
Adobe Photoshop
Photoshop
Figma
Figma
// CAREER LOG

EXPERIENCE

MAY 2020 – JAN 2021 · HYDERABAD
MOTION GRAPHIC ARTIST
Limped Frog (Palette69.design)

A role that quickly taught me how to balance creative ambition with brand consistency under real deadlines.

• Designed high-impact campaign visuals and layout-driven content for digital platforms including social media and web, always keeping brand identity and messaging at the center of every decision.

• Created motion graphics and animations for clients including Byju's QBS Learning and Bayer Crops, working in After Effects and Premiere Pro to bring ideas to life across different formats.

• Collaborated closely with editorial, creative, and production teams to translate abstract concepts into polished, publish-ready visual outputs — learning quickly how to give and receive design feedback constructively.

• Contributed significantly to 3D and visual workflows, improving overall production efficiency and ensuring asset consistency through organized project management.

// TRAINING ARC

EDUCATION

AUG 2023 – APR 2025
PGDM · Business Analytics
Siva Sivani Institute of Management (AICTE)
JUL 2019 – MAY 2023
Bachelor of Arts · Game Art & Design
Digiquest Academy (JNAFAU)
// 06 · TRANSMISSION

CONNECT

06 / 06
LET'S BUILD
SOMETHING
EPIC.

Open to game design roles, 3D art commissions, and creative collaboration. Based in Berlin — remote-friendly.