Berlin, Germany / Portfolio 2025

01

Game Designer
3D Artist
Systems Architect

Saiganesh Penta crafts player experiences through data, design, and immersive 3D worlds.

Game Designer with a background in Business Analytics and Game Art & Design, based in Berlin, Germany. I bridge creative vision and data-driven decisions — designing game economies, AI systems, progression curves, and immersive 3D worlds that keep players engaged long-term.

5+ Years Creative
3 Game Projects
8+ Tools Mastered

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Player Profile

Saiganesh Penta

Class: Game Designer + 3D Artist / Level: 1

Passionate about idle & sculpting worlds from nothing, breathing life into geometry, and building realms that feel more real than reality.

Game Designer with a background in Business Analytics and Game Art & Design, based in Berlin, Germany. I bridge creative vision and data-driven decisions — designing game economies, AI systems, progression curves, and immersive 3D worlds that keep players engaged long-term.

3D Modeling 90
Game Development 85
UE Blueprints 70
Motion Graphics 88
Product Design 82

3D Art & Design

3D Modeling, Texturing, Rigging, Lighting, Environment setup, Camera Handing, UV, Scene Optimization, 3D Sclupting

Motion Graphics

After Effects, Adobe Photoshop, Adobe Illustrator, Premiere Pro, Design and Color Theory, Motion Graphics Animation

Game Development

Unreal Engine, Blueprint Systems, AI Behavior Trees, Unity (setup), Gameplay Mechanics, Feature Documentation, System Mapping

Product Design

Idea Generation, Research, Prototyping, Scaling And Updating, Controlling, Documentation, Pipeline Development

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Portfolio Links

04

Projects

Side Quest / Data Engineering

Game Analytics Dashboard

Interactive analytics dashboard via RAWG API. Analyzes player trends, genre lifecycle patterns, and engagement distribution across thousands of titles.

  • KPI-focused views to interpret popularity shifts and monetization potential
  • Genre lifecycle pattern recognition from live market data
  • Behavioral segmentation and economic forecasting models

RAWG API / Python / Power BI / KPI Analysis

Open analytics portfolio

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Tools & Software

BlenderBlender
Autodesk MayaMaya
ZBrushZBrush
Substance PainterSubstance Painter
Unreal Engine 5Unreal Engine 5
Adobe After EffectsAfter Effects
Adobe PhotoshopPhotoshop
FigmaFigma

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Experience & Education

Experience

May 2020 – Jan 2021 / Hyderabad

Motion Graphic Artist

Limped Frog (Palette69.design)

A role that quickly taught me how to balance creative ambition with brand consistency under real deadlines.

  • Designed high-impact campaign visuals and layout-driven content for digital platforms including social media and web, always keeping brand identity and messaging at the center of every decision.
  • Created motion graphics and animations for clients including Byju's QBS Learning and Bayer Crops, working in After Effects and Premiere Pro to bring ideas to life across different formats.
  • Collaborated closely with editorial, creative, and production teams to translate abstract concepts into polished, publish-ready visual outputs — learning quickly how to give and receive design feedback constructively.
  • Contributed significantly to 3D and visual workflows, improving overall production efficiency and ensuring asset consistency through organized project management.

Education

Aug 2023 – Apr 2025

PGDM · Business Analytics

Siva Sivani Institute of Management (AICTE)

Jul 2019 – May 2023

Bachelor of Arts · Game Art & Design

Digiquest Academy (JNAFAU)

08

Contact

Open to game design roles, 3D art commissions, and creative collaboration.

Based in Berlin — remote-friendly.

Phone+49 1520 7085705
LocationBerlin, Germany
StatusAvailable for hire
ArtStationstarkrey
UI SamplesOpen Figma work