Saiganesh Penta
Passionate about idle & sculpting worlds from nothing, breathing life into geometry, and building realms that feel more real than reality.
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Saiganesh Penta crafts player experiences through data, design, and immersive 3D worlds.
Game Designer with a background in Business Analytics and Game Art & Design, based in Berlin, Germany. I bridge creative vision and data-driven decisions — designing game economies, AI systems, progression curves, and immersive 3D worlds that keep players engaged long-term.
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Saiganesh Penta
Passionate about idle & sculpting worlds from nothing, breathing life into geometry, and building realms that feel more real than reality.
Game Designer with a background in Business Analytics and Game Art & Design, based in Berlin, Germany. I bridge creative vision and data-driven decisions — designing game economies, AI systems, progression curves, and immersive 3D worlds that keep players engaged long-term.
3D Modeling, Texturing, Rigging, Lighting, Environment setup, Camera Handing, UV, Scene Optimization, 3D Sclupting
After Effects, Adobe Photoshop, Adobe Illustrator, Premiere Pro, Design and Color Theory, Motion Graphics Animation
Unreal Engine, Blueprint Systems, AI Behavior Trees, Unity (setup), Gameplay Mechanics, Feature Documentation, System Mapping
Idea Generation, Research, Prototyping, Scaling And Updating, Controlling, Documentation, Pipeline Development
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3D Model Showcase
The interactive viewer is being refreshed. Until then, the full portfolio materials remain available through the linked collections below.
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Dark fantasy action prototype inspired by Souls-style combat — stamina-based melee, tactical enemy AI, and immersive world exploration built in Unreal Engine 5.
UE5 / AI Behavior Trees / Progression Design / Balancing
View progress
First-person dual-faction experience built in Unreal Engine. Players choose between an Alien organism spreading a zombie virus through a high-security laboratory or a Robot War Machine deployed to eradicate the outbreak — two contrasting perspectives within the same narrative space.
Unreal Engine / Blueprint Systems / AI Behavior Trees / Blender / Environment Design
View progress
A space and time exploration game inspired by cinematic sci-fi themes, unveiling vast environments and a challenging atmospheric experience.
Unreal Engine / System Design / UI Design / Blender / Environment Design
View progressInteractive analytics dashboard via RAWG API. Analyzes player trends, genre lifecycle patterns, and engagement distribution across thousands of titles.
RAWG API / Python / Power BI / KPI Analysis
Open analytics portfolio05
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Experience
Limped Frog (Palette69.design)
A role that quickly taught me how to balance creative ambition with brand consistency under real deadlines.
Education
Siva Sivani Institute of Management (AICTE)
Digiquest Academy (JNAFAU)
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Based in Berlin — remote-friendly.